Archive for July, 2010

Video games are the hottest craze for toys and gifts when it comes to kids. They have always been a popular choice, but with the new Playstation 3 available on the market, as well as some other new game systems, video game consoles are the number one gift for kids today. The Playstation 3 is in huge demand, even with a whopping price of $600 American. This Playstation version is the third game console released by Sony Computer Entertainment. It was released in America on November 17, 2006, and is the most expensive video game console that is available on the consumer market today. Playstation 3 is enabled with BluRay and HDMI technology for the best graphics of any game console, past or present.

The Playstation 3 was released along with fifteen game titles for the system in America. In Europe, an additional seven titles were released on top of the American titles. These additional titles include the title Formula One Championship Edition, the bestselling game MotorStorm, and the game Virtua Fighter 5. The most popular game right after the release in America was the game Resistance: The Fall Of Man. Since then however, this game has lost first place to the racing game MotorStorm. Some game titles were delayed in their release until 2007. These titles include Elder Scrolls IV: Oblivion and the game F.E.A.R. First party titles that will be released soon include Heavenly Sword, Metal Gear Solid 4, 2 Final Fantasy XIII games, and the title Heavy Rain.

No matter what age your child is, unless they are in the infant stage, a Playstation 3 would be a gift that would thrill them. If the price tag is within your budget, why not. With the available BluRay and HDMI capabilities, the Playstation 3 can also be a present for mom and dad as well. The rich graphics and great availability of games make this a gift for the kids that will benefit the whole family

Compared to the X-Box 360 and the Nintendo Wii, the Playstation 3 is in abundant supply, with most stores staying in stock. This is because Sony manufactured enough units to guarantee a good supply. This ensures that the units are available locally for consumers when they are required. With all the Playstation 3's available, why not give one as a gift for your child and let the fun begin.

Jesse and his friends had been anticipating the release of Super Mario Smash Brothers for six months now. It was a fighting game for their Nintendo 64 video game system that would feature all their favorite characters from video games growing up - Mario, Luigi, Donkey Kong, and Link -just to name a few. Jesse and his three close friends - Warren, Danny and Brandon, were video game fanatics and they were extremely competitive and fierce when it came to battling it out with their controllers, no matter what game they were playing.

So when Smash Brothers was finally realeased, they were first in line at the electronics store. They each pitched in $15, and spent the next week in isolation glued to the television.

Each person had their own strengths and weaknesses when it came to video games. Jesse was better at car racing games, while Danny's specialty was sports. Warren and Brandon excelled at fighting games, and Smash Brothers started out no differently. Warren and Brandon continiously defeated Jesse, and even Danny as well. For whatever reason, Jesse just didn't have the moves and knowledge at Smash Brothers that his friends did.

But on Jesse's next trip to the electronics store, he found something that would change all that - an audio book that was released by Nintendo with secrets and strategies for Super Mario Smash Brothers. Jesse's eyes lit up, knowing that this was his chance to surprise his three buddies!

The audio book revealed many different tips and techniques that even Warren and Brandon hadn't discovered yet! Jesse couldn't wait until their video game time later that night. Jesse's three friends couldn't believe their eyes when Jesse started to beat them time after time after time! It was all because of Jesse's secret weapon ... an audio book!

Video game advertising is simply using computer and video games as a medium to deliver advertising. What’s so great about it is that it allows Boston Advertising Agencies to reach a typically difficult to reach demographic: young affluent males ages 18-34. Video games have the 4th highest reach for teens and heavy gamers (following TV, internet and radio), and an article published by cnn.com this week stated that 97% of America’s youth play video games in some form.

What this all means for Boston Advertising Agencies is huge market potential. The video game industry itself is booming, with global sales rising from $6.6 billion last year to %14.4 billion by 2012. There is just so much opportunity here, it’s amazing.

New forms of in game advertising allow Boston Advertising Agencies to tailor their message to geographic location, and to time zone, allowing for the delivery of time sensitive messages (like a movie launch). Information can also be sent back to the agency from the player’s machine to help evaluate how effective the advertisement placement is for the viewer.

Video game advertising has actually been around for quite a while; the first example appeared in 1978, believe it or not. The market is growing at an unprecedented rate, and is presenting a huge amount of opportunity to be taken advantage of by Boston Advertising Agencies. The potential here is amazing, and it will not be long before agencies start popping up that specialize in solely this form of advertising. It is definitely an industry that should be watched and paid very close attention to, and taken advantage of sooner rather than later.

By David Verklin and Bernice Kanner

Authors of Watch This, Listen up, Click Here

Since the last draftee reported for duty in December 1972, Uncle Sam has had to hustle to staff an all-volunteer armed force. In the case of the U.S. Army, that meant recruiting 80,000 new soldiers every year -- essentially replacing more than the entire workforce of BellSouth every 12 months.

Advertising did the trick initially. After "Today's Army Wants to Join You" fizzled, in January 1981, "Be All You Can Be" became the battle cry. For two decades, wrapped around ads that made this branch look as adventurous as an Outward Bound course, it resonated with 17-to-24-year-olds (of whom the Army is the nation's largest employer). Then, in 2001, that was scuttled for an "Army of One." ("Even though there are 1,045,690 soldiers just like me, I am my own force . . .") Critics scoffed that the new tin slogan was misguided (isn't conformity more valued than individuality in the barracks?); the Army countered that it was effective.

Then Iraq exploded.

Despite adding thousands of additional recruiters, upping the enlistment bonus and funding for college, fattening the ad budget, and ratcheting up the patriotic appeal, the Army could not fill its boots.

So the Army added more marketing weaponry. It hosted town hall meetings where civilians could meet soldiers and hear about their accomplishments. It tried product placement: Army mechanics on the Discovery Channel's Monster Garage tricked out a Jeep. And it launched a thoroughly engaging computer video game that quickly became a gold standard of "advergames" for its effectiveness and realism. Gamers take such real military roles as Intelligence (18F), Engineer (18C), Communications (18E), and Combat Medic (18D), and fire the same weapons the Army has. And when they fire on the run, their aim is less accurate.

Before it was released on July 4, 2002, many expected the $7.3 million game would join the ranks of the $436 hammer and $640 toilet seat as a study of excess. Few predicted "America's Army" would become the artillery's most effective marketing tool, conveying the authentic military experience in a voice that prospective recruits want to hear.

More than seven million users have registered (anonymously so as to squelch any fear of recruiter harangues) with 10,000 to 50,000 new ones downloading the shoot-em-up daily. In a dozen running and gunning missions, players advance through the stages of soldierhood -- drilling in basic training, target practicing with an M-16, learning about basic emergency medicine, and, finally, diving into combat. The game has been downloaded more than 16 million times, 20 percent of entering cadets at West Point have played it, and between 20 and 40 percent of new Army recruits have played it as well.

"They seek it out rather than the other way around," noted Chris Chambers, deputy director of the Army Game Project within the Army's Office of Economic and Manpower Analysis. At an average cost of 10 cents per hour versus $5 to $10 per hour for a TV commercial, it delivers immersion rather than mere impression.

"America's Army" has proven to be such powerful weaponry that an official game store does brisk business selling collectible action figures, clothes, coffee mugs, and other doodads emblazoned with the logo. The Army builds parties and tournaments across the country around it. A wireless version and sequels including "America's Army: Special Forces," where players try to earn a Green Beret by completing Special Forces missions, have been released. Apple created a knockoff: Boot Camp. And the Army now even uses it extensively in training.

Uncle Sam Wants You . . . to play . . . and he's not the only one. Everyone is getting in on the virtual action. Some, like the Army, create a whole game that functions as a sales brochure. Just as the Army promoted its pro-military message through gameplay, the United Nations World Food Program aims to educate about its mission to combat hunger worldwide. In "Food Force," players steer a helicopter over the war-torn island of Sheylan, (a fictional cross between Sri Lanka and Somalia) and drop relief supplies to a population with little shelter and less food. Or they create food rations, schedule shipments, or take a supply truck through hostile terrain.

In the racing game, "Volvo Drive for Life" (playable on Microsoft's Xbox), players are rewarded not for finishing first, but for avoiding accidents. Wander in for a test drive at a Volvo dealer and you can try it in the showroom. Dealers can bestow game cartridges on select prospects and customers. After its royal mascot tromped through "Fight Night Round 3" (on Xbox 360), Burger King created action games around its bizarre king and made them available for just $3.99 to customers who bought a value meal. (Most games sell for at least 12 times that). Nike went beyond athletes wearing its shoes in the video game NBA 2K6: Tournament players are given different pairs of virtual footwear and choose which to put on from their Nike shoe locker depending on the task. They can also personalize the shoes with the same customization feature that's on Nike's iD web site.

In other advergames, marketers hitch a ride. In "CSI: 3 Dimensions of Murder," Visa's fraud-monitoring capabilities shine when a suspicious charge on a victim's credit card triggers investigation by a forensic-sciences team. In Tom Clancy's "Splinter Cell Chaos Theory," the protagonist, secret agent Sam Fisher, scales a bright neon sign for Axe deodorant and quietly enters a lunchroom inhabited by a Diet Sprite Zero vending machine. (Axe also created Mojo Master, an online game about picking up women.) In "Splinter Cell: Pandora Tomorrow," Fisher retrieves a message from a Sony Ericsson smart phone to learn who the villain is. In "Burnout Revenge," players drive and crash a Carl's Jr. delivery-truck. And players in Activision's 'True Crime" titles take a break from fighting gangs to recover stolen Puma sneakers.

Some marketers install games on corporate web sites or designated URLs, like "Life Saver Candy Stand," or FiletoFish.com, the web site where a division of McDonald's posted "Shark Bait" (in English and Spanish). Players must protect the filet-of-fish sandwich from attacking sharks. For Wachovia, Carat's Fusion recreated the tricky 17th-hole par 3 at the Quail Hollow Club in Charlotte, North Carolina. Players evaluate distance and wind conditions on this 217-yard hole to pick a club: Crowd noise lets them know if they've made a good virtual swing. Wachovia has sponsored the annual PGA championship since 2002: The game was fashioned to promote that, sell tickets, and create viral buzz. H&R Block's "Deduct-A-Buck" game at the deductabuck.com web site is tax-time seasonal. Players who correctly answer questions about what they can legally write off in this Seventies-TV-quiz-show-style game win prizes.

Hollywood and Nashville hardly launch a movie or song anymore without serving up a side of game. And despite hefty royalty rates for movie titles, an action hit will almost certainly be reincarnated on a console. Turner's "Witchblade" promoted the TV series, and games built around Men in Black II, Spider-Man, and Crocodile Hunter: Collision Course were meant to promote the new releases. Along with ads for Sprite, the sci-fi game "Planetside" featured ads for the movie Deuce Bigalow: European Gigolo, and in the free version of "Anarchy Online" a 15-second trailer for V For Vendetta played in a continual loop. Ads for Batman Begins in "Splinter Cell" were timed to its release in local markets.

The Da Vinci Code got its own PS2 game. Paramount Pictures crafted a Mission: Impossible III game for cell phones while Miami Vice had an accompanying game to play on Sony's handheld PSP.

This is about more than fun and games. Yankee Group estimates that by 2007 a serious gamer will lurk in every fourth home in America. Nielsen says three out of four residences with guys under age 34 have a game system. More people slay orcs in the medieval-style quest for virtual gold and power, "World of Warcraft," than live in Denmark. In 2006, gamers across the globe owned more than 100 million PlayStation2s and 40 million Xboxes. In the United States, video games already raked in more money than the movie box offices, and Yankee Group says the industry will top $8.3 billion by 2008. PricewaterhouseCoopers says globally it will reach $55 billion by 2009. That explains why a cottage industry in Los Angeles builds game consoles into the backs of Lincoln Navigators.

Collectively, interactive ads embedded in quizzes and games made up more than $1 billion of the $12.5 billion in online ad revenue in 2005, according to the Interactive Advertising Bureau. Nielsen (which now measures the industry) expects advertising spending within games will jump from $75 million in 2006 to $1 billon by 2010. Mitch Davis, CEO of Massive, thinks it could be almost twice that -- and account for about 3 percent of all media spending, just shy of what advertisers spend on the Internet.

Copyright © 2007 Carat North America, Inc. from the book Watch This, Listen Up, Click Here by David Verklin and Bernice Kanner Published by John Wiley & Sons Inc.; April 2007;$24.95US/$29.99CAN; 978-0-470-05643-1

David Verklin is CEO, Carat Americas, and Chairman, Carat Asia-Pacific. Carat is the world's largest independent media buying operation. He frequently speaks to executives in marketing, media, and management. He appears as a media analyst on CNBC, ESPN, and MSNBC and is regularly quoted in the New York Times, the Wall Street Journal, USA Today, and the Washington Post.

Bernice Kanner was a marketing expert and the author for thirteen years of New York magazine's "On Madison Avenue" column. Her books include The 100 Best TV Commercials: . . . and Why They Worked and The Super Bowl of Advertising: How the Commercials Won the Game.


Visit www.watchlistenclick.com for more info.

The video game industry is soon to undergo a serious change. A change that many feel is for for the better.

Currently video game manufacturers and publishers usually sign what is called an exclusive agreement. What this means is the video game hardward manufacturer, such as XBox, PS3, WII, etc. has the sole rights for that publisher`s particular game.

However this trend of exclusive deals may be coming to an end. In the November issue if Electronic Gaming Monthly, Evan Van Zelfden says, "that the agreements between game publishers and hardware makers called as third-party exclusives may be ceased in the future." Van Zelfden explains further, "that more publishers and developers were willing to create computer games that can be used for different gaming platforms such as Nintendo Wii, Sony Playstation, and Xbox 360 than giving an exclusive license to only one platform."

Not having an exclusive license allows publishers to develop a video game for multiple platforms. Van Zelfden agrees, "their games would have a wider market if it will be available in multiplatform versions."

It may be a while before the entire industry jumps on this "bandwagon" however there are a couple of games on the way. The games that would soon launch in multiplatform versions include "Devil May Cry 4" and "Grand Theft Auto IV".

Keep an eye out on this trend and the games that will be hitting the market soon. Soon you will no longer have to buy just the XBox to get a certain game and so on.

By: Michael C. Podlesny

About the Author:
Michael C. Podlesny is the Managing Director of Indocquent.com. Indocquent.com is an online resource that allows video game manufacturers and suppliers to list and sell their products in 20,000 cities throughout 200 countries around the world free of charge.

Generally, when we think of good aerobic activity, the kind that experts agree leads to a healthier lifestyle, we don’t think of video games. However, with the recent release of the Wii Fit (for the, ahem- Wii), everything we know may be wrong.

 

First of all, let me make it clear that you wont ever (EVER) get as good of a workout from a video game as you would in a gym with motivated people all around you. That’s not to say that the Wii Fit isn’t a good idea, it’s just not designed to give you a great workout. The Wii Fit is designed to sell, and to do that, it needs to be fun. The game (yes, it’s a game) is certainly fun on many levels, getting 80% reviews on average from gamerankings.com.

 

The problem I see with the Wii Fit is that it is trying to combine two things into one that really shouldn’t be mixed, in my opinion. It is trying to combine video games, a typically un-aerobic activity that is certainly fun, with exercise, a healthy activity that isn’t generally fun.

 

Right when it was released, I was thinking that the video game reviewers would bash it as being cheesy and not fun at all. I also thought health experts would criticize it as being a terrible workout, and really a cop-out.

 

Man, was I ever wrong. Game reviewers generally liked the Wii Fit, and health experts, while not recommending it as an awesome workout, definitely accepted it as a decent attempt.

 

The point I am really trying to make here is that if you play video games a lot, and are thinking of starting to exercise, don’t get the Wii Fit. You will find yourself ‘cheating’ a lot at the games, and you won’t get more than a halfway-decent workout. You would be much more successful if you strapped on some running shoes and went for a jog. No, I know its not going to be fun, that’s my point! At the same time, people who exercise a lot and have never played a video game, skip the Wii Fit. You will definitely have a bad opinion of video games if the Wii Fit is the first one you play.

If you enjoyed this article or would like to read other articles like it, visit http://gametundra.com

There, you can also read about video games and video game reviews, and other video game articles.

During our younger years, computer was never fully developed and video games were never heard of, which was probably one less stress for our parents. Now, the introduction of technology has brought about different gadgets and tools, exposing younger kids with more content that is necessary. Information overload is the term used if too much detail is presented all at the same time. Since we cannot stop technology from influencing our kids, we can regulate how much influence technology can have on them. One of the ways to do this is to pick out good video games for small children.


Other parents are video gamers themselves, so the kids can be exposed to such forms of entertainment at an early stage. Remember, however, the smaller ones have a harder time distinguishing reality from the graphic scenes presented in these games. Misinformation about the presence of blood or wounding another person can do a lot to their mentality, aside from slowing down the brain functions. So even though we allow them to be influenced with technology, it doesn't have to be always in a negative effect. Video games can actually help stimulate different areas of the brain so long as chosen with proper care.


The video game industry naturally does not want to take responsibility for the increasing violence in the society. At the same time, they do not want to lose sales and profit by eliminating a good market. To compromise these two scenarios, they have developed video games for small children specifically designed to act as a learning tool. Some designs would involve a creative game of math and object identification to stimulate the right and left hemispheres of the frontal lobe of the brain those responsible for memory, learning, emotion, and impulse control instead of just focusing on the visual elements.


Although allowing kids to play education video games may be helpful, traditional development activities should still be practiced. Remember to keep your child involved in at least one physical activity because the temptation of just sitting in one corner with a screen can be too much for a kid to forget that exercise can help the brain as well. By allotting a number of hours for the game to be equal with a physical task, mind and body coordination can be developed. Interaction with real kids is also important for social development and skills in communication. This is an important tool that can never be replaced by just meeting with cyber characters.


Video games for small kids can be guaranteed as proven and valuable tool for brain optimization. However, you may also want to get feedbacks from experts in child psychology about the effectiveness of a particular game and the outcome it can bring to child development. Other parents may have also posted reviews on different websites, and consider insights as one of the basis for your decision. What you instill in your child during the formative years can be reflected well until adulthood, so it is important to take notice and thoroughly think about it.

Justin DeMerchant is the founder of buttontrader, why lose weight, and risks of being overweight where information on stocks and investing can be found.

There once was a time when RTS games were archaic and simple, which was not that long ago to be quite frank, but things have changed quite dramatically in a very short time. Real time strategy video games for your PC are starting to move up in quality allowing the players to wage all out war on the web with large scale battlefields and impressive graphics. Of course, some games are better than others, but there is a new one called Supreme Commander that is a level above the rest.


When it was released on February 20th, 2007 by Gas Powered Games, Supreme Commander was received with great expectations. The long-awaited release has finally arrived and it has proven that this RTS video game is everything it was promised to be and more. Players can engage in multiple land, air and sea battles at the same time as they transport troops via large aircraft, send devastating air attacks with bombers, descend upon their enemies with tank divisions or even wipe out an enemy position with a nuclear weapon.


Just a decade ago RTS games were still in their infancy. The internet was something that could only be accessed via relatively slow telephone lines. Real time interaction was slow and primitive. Early games just did not have the benefit of advanced technology such as fast computers and broadband internet connections.


Although early RTS video games were fun, they were not very impressive in terms of style. Technology just could not keep up with the creative concepts of the designers of these games. The earnest players of these early games did not mind though, because they were just happy to step out of the pre-determined format of Playstation, Nintendo, and Xbox games.


In the beginning RTS games offered a new format where you could actually be part of the game as well as the process of the outcome. Gamers were just glad to be doing something new, different and challenging. After all, these were games that you could access on the internet and do battle with people from all over the world! That alone was impressive for the time.


Until recently, RTS video games were more about doing battle with economics and tactics than they were about using complex strategies to wage war on a large scale. Supreme Commander is a whole different story for it gives PC game players a game with incredibly large scale battlefields.


While it is set in the far-away future, Supreme Commander uses modern warfare tactics and strategies to wage war. There are three factions of humans left and they are all fighting for something different. The United Earth Federation believes in order and empire, the cybernetic Cybran group is fighting for independence and the alien-enlightened Aeon group is seeking to liberate the Universe.


In the past, bigger is better has not always been the idea in mind for the developers of RTS video games. But that has changed now that technology has improved greatly.


Supreme Commander embraces the idea of vastness like a Park Ranger in Alaska. There are large scale battlefields that average 20km x 20km in size, and some that are an incredibly large size of 81km x 81km!


This game does offer somewhat complex strategy possibilities, but it is first and foremost about scale. Players can devise plans that involve creating large armies that can fight simultaneously across huge areas. While it is mostly about size, the challenging gameplay has a variety of victory scenarios along with exhilarating multi-player action that plays out like a Monopoly game with lethal weapons.


With all the recent publicity that Playstation 3, Nintendo Wii and Xbox 360 have received regarding their impressive new technological advances, it is good to see that real time strategy video games on the web are keeping pace with them. While some games are better than others Supreme Commander is at the top of the list. The large scale battlefields this game offers is quite impressive as it allows the players to wage all out war with multiple armies at the same time.


Size is the most impressive aspect, but it also offers complex gameplay with multiple scenarios for victory. Also, the fast pace in which the action plays out will challenge even the most adept cyber warriors.

Michael P. Connelly is an Author, Artist and award-winning Filmmaker who writes on a variety of topics that effect people in their every day lives.

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Those who are interested in video games and online business finally have a way to combine both of their passions. Selling video games online is becoming a popular method of generating revenue, and for some people, it has become their sole source of income. The video game industry is consistently growing, and there is always room for new entrants. Consumers are increasingly turning to the Internet to buy video games, as it is much easier to find low prices online than it is in a retail store.

To compete successfully in the video game industry, it is necessary that you find a reliable, affordable wholesaler to provide you with products. Finding a wholesaler can be more difficult than it first seems. Simply utilizing a search engine and trying to locate video game wholesalers yields few relevant results, and the options that do come up are often not available to the average small business entrepreneur.

When you finally do come upon a wholesaler, they may not respond to your inquiries. In fact, many websites who claim to be wholesalers are actually retailers or resellers themselves, and have climbed their way up the rankings through illegitimate means. Despite all of these seemingly impenetrable inhibitors, there are ways to unveil the cream of the crop of video game wholesalers.

One of the most effective, although somewhat time consuming, ways of gaining contacts is by asking for references. Ask around in a local gaming community for tips, or join a forum and research possible opportunities. By going to a website that is focused on the video game industry, and participating in the community, you will eventually find a perfect connection.

Another effective way to bypass search engines is by going directly to a wholesaler review website. Not only do review websites provide a fantastic list of wholesalers, but you can also read previous experiences buyers have had with specific companies, so you can easily find which businesses are the highest quality and most reliable.

Make sure to invest a fair amount of time in unearthing the best choice, as the wholesaler that you choose ultimately affects the success of your own business. Read as many customer reviews as you can, as the more knowledge you have about particular wholesalers, the more informed your decision will be. You cannot spend enough time doing research; you do not want to decide on a wholesaler prematurely, and then find out later that you made a poor decision.

While the profit ratios are higher if you choose to stock products yourself, you can still make a fair living by employing drop shipping. With this technique, you sell the item, and then the wholesale company ships the product to the customer for you. You do not even have to handle the product at all; the only things you need to worry about are sales and marketing. The only problem is that when it comes to online selling, price is a more important factor than with offline sales, and if you cannot compete price wise, it is much more difficult to sell, especially when people can find lower prices easily.

Once you have found a reliable wholesale company, you need to choose a selling method. The form most used by sellers today is an auction site, usually eBay. With an auction website, you can set up a store for a low monthly fee and stock as many products as you want. After a few months, when you have established yourself as a brand, your sales will skyrocket and you can expand to your own, personalized domain.

Grab our Wholesale Video Games report and Try my free report today to see if you want to sell games at wholesale.

It remains unquestionable that video games rank as one of the most popular forms of entertainment there are these days. The young children, teens, and adults alike are generally into the fame of video games. They have formed part of the trend. Nevertheless, the Xbox, PlayStation, Nintendo, and a lot others are just oftentimes the bestsellers in the market. The figures in the sales simply speak of the number of people who are engaged in playing.


Now here comes the ordeal that most parents face nowadays. Little children also want to get into the hype. They request for the latest releases of the video games and even more beg their parents to buy one for them. They more so spend time to hunt down the release dates of the games. They see the video games as the hippest and trendiest toys that they want to have for themselves.


The value of parenting comes into the scene. How many parents in every country are faced with the problem of their children's video game playing habits? How many of them are able to exercise control over the time that they get to spend in front of these technological gadgets? Studies show that a grave effect is imposed on those children who spend hours in front of the gadget's screen. In short, this habit is totally unhealthy for the children.


There are pertinent proofs that emphasize the good and bad effects of video games especially on the young minds. Among the good points that these entertainment media can incorporate on the players include the enhancement of the skills such cooperation, quick thinking, team and strategy building, among others.


Likewise, it exposes the player to the advantages of today's technology. Even more, some physical therapists use the Nintendo Wii in the course of improving the physical coordination of their patients.


However, the bad effects can never be left out. One of the most prominent bad effects is the inculcation of violence and hostility into the player itself. You see, the video games require for the choosing of a specific virtual character that is gifted with special powers and equipped with battle gears. The main goal is to rule out the opponent to win the game. Now the danger goes beyond influencing the child to assume the character itself and therefore result to thinking and acting like the one on the video game.


In a study conducted by some people from Stanford University, it has been revealed that the brain of the male is more responsive to the video game playing habit as compared to the female. It has showed that the center of the brain mainly reacts to the activity and thus the negative developments occur. Also, spending more time in front of the game consoles can cause the typical disorders like ADHD, game addiction, lack of interaction, and many more.


Therefore, among the things that you can do as a parent include taming your child by being in control of his playing spree and by being firm with your decision to ground him in case he exudes misbehaviors.

Justin DeMerchant is the founder of wealth lab developer, one true weight loss diet, and weight loss tips that work where information on stocks and investing can be found.

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